#include "GLLInc.h"
#include "GLLSound.h"

namespace GLL
{

	Sound& SoundManager::Load( const std::string& file_name, bool large_file)
	{
		std::string path_file = GetFullPathName(file_name);
		Sound& snd = Load(file_name, path_file, large_file);
		return snd;
	}


}